(894074)Īndroid: Fixed android application building with the latest android sdk.
(871615)Īndroid: Fixed an issue where ApplicationId was missing from AndroidManifest.xml in Gradle builds (888274)Īndroid: Fixed an issue whereby ctrl+b shortcut pushing app package even if it failed to build. (780958)Īndroid: Fixed a rare crash when seeking in an audio file (reported on MotoZ phones). (884540)Īndroid: Buildpipe - Fixed the user resources library build issues with Gradle.Īndroid: Disabled MSAA for backbuffer on older ARM Mali Vulkan drivers.Īndroid: Disabled Debug markers on PowerVR Series 5 devices. (839005)Īndroid: Buildpipe - Fixed an error message on wrong NDK version. (877784)Īnalytics: RemoteSettings adding debug_device flag in http header.Īndroid: AndroidJava - return null instead of throwing exceptions on functions which return object, class or array. (891644)ĪI: Expose missing API for agent type ID for NavMeshAgent component. (884970)ĢD: Fixed the issue of SpriteRenderer not rendering Sprite in tiling mode when tile size was too big. (898946)ĢD: Fixed Sprite data not copy when using EditorUtility.CopySerial ized. (890858)ĢD: Fixed an occasional crash when SpriteRenderer.size was set multiple times in a single frame. (889106)ĢD: Fixed an error message 'Dynamic batching: index buffer destination/source is NULL' when dragging a blank sub-sprite to scene. (884926)ĢD: Fixed a misleading warning when using Sprite in ‘Polygon Mode' for tiling in SpriteRenderer. This is experimental, and behavior and performance should be verified on target devices.ĢD: Added POT options in TextureImporter for Sprite.
VR: GPU skinning can be enabled for Android VR. Video: Updated API docs to reflect that a few hooks were unimplemented for now.ĢD: Sprite Batching is enabled by default. Video: Improved error reporting for incompatible webm files. Unity Ads: Updated native binaries to 2.1.0. Physics 2D: Improvements to ContactFilter2D including being able to specify collision normal range crossing zero and expose ability to filter using the managed ContactFilter2D rather than just use it to pass to native queries. Physics 2D: Improved API documentation for ContactFilter2D.
Physics 2D: Allow user to turn on/off collision/trigger exit callbacks when a Collider2D is disabled. Physics 2D: Added Editor Tooltip for EdgeRadius property on BoxCollider2D, EdgeCollider2D and CompositeCollider2D. Networking: Added new statistical functions allowing measure bandwidth per connection per host or per lib. sln (solution) file when double clicking a script.
MacOS: Support Visual Studio for Mac as an External Script Editor. MacOS: Added Appstore category field to player settings and improved ist generation. Graphics: Improved CopyTexture/ConvertTexture handling in Metal. Graphics: Added a function to allow cube map textures to be compressed from script similar to their Texture2D counterparts. The first public release of Unity 5.6.1 brings you a few improvements, a couple of changes and a large number of fixes.Īndroid: Fixed capture of EGL calls when using Mali Graphics Debugger.